Type Chart Calculator

Master type effectiveness with our interactive type chart, dual-type calculator, and battle simulator. Perfect for competitive battles and team building strategies.

Complete Type Effectiveness Chart

This comprehensive type chart shows how each attacking type performs against defending types. Use this to quickly identify super effective moves and resistances.

ATK →
DEF ↓
NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal
Fire½×½×½×½×½×½×
Water½×½×½×½×
Electric½×½×½×
Grass½×½×½×½×
Ice½×
Fighting½×½×½×
Poison½×½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×
Rock½×½×½×½×
Ghost½×½×
Dragon½×½×½×½×
Dark½×½×
Steel½×½×½×½×½×½×½×½×½×½×
Fairy½×½×½×
Super Effective (2×)
Normal (1×)
Not Very Effective (½×)
No Effect (0×)

All Types

Click on any type to see detailed information about its strengths, weaknesses, and best matchups.

Features

Type Chart

Complete 18×18 type effectiveness matrix showing all offensive and defensive matchups at a glance.

Dual Type Calculator

Calculate weaknesses and resistances for any single or dual-type combination, including 4× and ¼× multipliers.

Battle Simulator

Simulate type matchups in battle with STAB calculations to plan your strategy effectively.

Understanding Type Effectiveness

Type effectiveness is a fundamental mechanic that determines how much damage moves deal based on their type and the defending type(s). Understanding these matchups is crucial for competitive battles and building balanced teams.

Damage Multipliers Explained

  • Super Effective (2×): The attacking type is strong against the defending type
  • Not Very Effective (0.5×): The attacking type is weak against the defending type
  • No Effect (0×): The attacking type cannot damage the defending type at all
  • Normal (1×): Standard damage with no type advantage or disadvantage

Dual-Type Interactions

When facing dual-type opponents, multipliers stack multiplicatively. This can result in:

  • 4× damage: Super effective against both types (2× × 2×)
  • 0.25× damage: Not very effective against both types (0.5× × 0.5×)
  • Neutralized effectiveness: Super effective against one type but not very effective against the other (2× × 0.5× = 1×)